Howdy, I'm Pryce Hundley

I'm a mechanical engineer interested in mechanical systems design, physics simulation, and applied math.

I have a passion for many applications of mechanical simulation from aerospace to semicondunctors!

I'm currently a mechanical engineer at the Federal Aviation Administration. I'm also currently developing the web based computational fluid dynamics platform 'FlowNet' targetted at students and CFD hobbiests.

Pryce Hundley

Visiting Starbase, Texas

About Me

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Austin, Texas

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Big Bend National Park

Background

My love for mechanical engineering stems from an interest in math and computer science. I began college as a pure math student with aspirations of becoming a professor. As my studies continued, I began wondering how my career choice would create an actual change to the way humans live. This made me switch to an engineering major. I naturally became interested in mechanical simulations due to the complex math behind the scenes and their real world impact on design performance. Although mechanical systems simulation has become increasingly relevant, it is my opinion that the field is still extremely underripe - especially in the dawn of AI.

Education

I obtained a B.S. in Interdisciplinary Engineering from Texas A&M University where I studied the fields of mechanical engineering, computer science, and mathematics in parallel. My background in advanced math and experience implementing numerical methods in software gives me a unique advantage in understanding complex dynamics in a system.

Federal Aviation Administration

As a current mechanical engineer at the Federal Aviation Administration, I am responsible for the design and implementation of mechanical systems analysis and integrations. I work with CAD software to design and analyze physical systems that support the National Airspace System.

FlowNet

I am also developing the website 'FlowNet'. Although started as a side project, I quickly realized the platform had the potential to be a marketable tool for those interested in computational fluid dynamics. I developed an original incompressible flow solver in C++ to allow users to quickly model aerodynamics on uploaded .stl and .obj files. My implementation discretizes the Navier-Stokes equations by using the finite difference method. I am currently implementing OpenFOAM integrations so that users can choose to create a wider variety of simulations.

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